Incognita is a custom campaign for 4th Edition Dungeons and Dragons. The game is set in a world that largely parallels our own, though it differs in three important ways.

The first difference is historical. Christianity remains a regional sect, and Europeans retain their native polytheistic religions. Technology is also somewhat advanced, though gunpowder is not widely used in the west.

Secondly, our parallel word differs geographically. Though the Old World is roughly identical to our own, the New World differs dramatically. The location of the various new lands, along with their shape and native peoples will be revealed to the players during the course of the campaign.

Finally, our game world differs metaphysically. Magic is real, though not quite commonplace. Most any class drawn from WotC published books and supplements are allowed, so long as the player can place the class in context in this mythical yet historical world.

Exploration, colonization and conquest will be major themes of this game. We’ll be using an accelerated leveling system, and a lot of game time will pass between sessions. Currently, we’ll play every other Saturday at the Central Public Library in downtown Kansas City.

“All this will be yours.”

All of this shall be yours.

Terra Incognita

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